Dnevne Blue Teme i Novi Blizzard Radovi

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Allow Players to Turn Off Enchant Effects
I realize this thread has been around for a while but the topic is still relevant. As many of you may or may not know, weapon enchants have been a feature of World of Warcraft since the beginning. Providing iconic and recognizable looks to various enchants is something that’s added an element of uniqueness to the game and to your character. However, we do understand they can sometimes overpower the aesthetics of the awesome weapons you can obtain in game now. It’s certainly something we have discussed with the developers recently and we’ll be looking into potentially allowing an enchant toggle. If and when such a feature is introduced, we’ll be sure to let the community know as soon as possible. (Source)

Damage in Arenas
As you already mentioned, in the upcoming patch there is a change to Vial of Shadows that should reduce some of the burst damage you are experiencing in PvP.

Dying in openers certainly isn't fun, and can be incredibly frustrating if you're the one on the receiving end of such a coordinated attack, but don't give up! In addition to perhaps taking some time to focus on other activities such as Rated and unrated Battlegrounds where you have more people to watch your back, you might also consider browsing some PvP videos from other members of the community to not only help inspire you, but to also arm you with a further arsenal of tactics that you can use to your own advantage against opposing teams.

Also, from my own experience, when I was having a lot of trouble against a certain class or spec that I felt countered my usual tactics, I found it helpful to sometimes grab a friend that played that class and spent some time dueling them so that they could critique me on areas where I could improve my skills, including my timing on using certain abilities, and how I could counter some of their own tactics. That way when I stepped back into arenas, I was more confident in my own skills and felt better-prepared for how to expose the weaknesses of my enemies.

Keep at it, and remember there are players out there equally as scared to see you step out onto the Arena floor. (Source)

Mists of Pandaria Expansion Name
It's not irrelevant, particularly given almost everything that happens after the Cataclysm and Deathwing's demise is centered around the discovery of this new continent. These forgotten lands, as well as the way the Horde and Alliance go about exploring them, are central to the overall story line (much like Illidan and the Burning Legion were to The Burning Crusade, the Lich King and his Scourge were to Wrath of the Lich King, and Deathwing's destructive return to Azeroth was in Cataclysm).

I'm not sure I understand your argument. It feels like you're claiming we're naming the expansion after a new race's starting zone (not true) and arguing that's "jumping the shark." If you're only taking issue with the title, I don't think that qualifies for such a label at all. More importantly though, I get the sense you learned only two bulleted details about the expansion (new race and new land to explore) before deciding to post this thread. (Source)

Encounter Designers Who Worked on Ulduar
What a coincidence! We happened to talk about raid design and results with Ghostcrawler and Mumper yesterday, and everyone looked back fondly on Ulduar, among others. Yes, the same designers and artists who worked on Ulduar are still working on raids.

Here's the thing -- Ulduar is an example of a raid where lots of players got to enjoy the first few bosses, and very few players ever saw the last few. Yogg Saron and Algalon were among the least-killed bosses ever, and not because they were exceedingly difficult. Rather, clearing the dungeon all the way to Yogg took up a big chunk of a raiding week (and you only had an hour to kill Algalon), and the ability to extend raid lockouts came later in 3.2.0 (but extending raid lockouts means getting less loot overall). Raid Finder partially resolves the length-of-raid problem, so we can consider designing longer raids, but that's not always an easy call. Long raids mean longer development time, and while some players might be willing to wait, we understand why others might get impatient.

Of course, having multiple raids in a tier (like the combination of Bastion of Twilight and Blackwing Descent) has the advantage of giving players different environments to play in while potentially making scheduling and logistics easier.

Pushing a big red button for Mimiron was very cool, and again is fondly remembered. We have created something like 40 raid bosses since the creation of those encounters however, and we cant help but think that it would start to feel really gimmicky and forced if every raid encounter had its difficulty set by pushing a button, (or not killing adds, or changing the order you kill the bosses, or the other mechanics we used in Ulduar). We think Mimiron would feel less special if there were six more bosses in the game with big red buttons, and we’re just not sure the design space is there to have a near infinite variety of means by which players launch a heroic mode in game.

Nonetheless, because there are so many requests for those style mechanics, we are considering doing a few bosses with optional modes (in the same way Mimiron, Freya or Sartharion had them) in Mists of Pandaria. (Source)

Mists of Pandaria Talent Trees
One of the problems we're specifically trying to address with the new talent system is getting back a little to the sense that there are 10 classes in the game (soon 11) instead of 30 (soon 34). A common complaint we saw about the Cataclysm talent design was that hybridization was greatly downplayed. Now it’s easy to dismiss going down two trees as never really having worked out, but it’s clear that many players are in love with the idea of doing so.

We also just want to keep the total number of talents under control, since the intent is that they have pretty big effects. If you're facing a Frost mage in PvP in Mists of Pandaria, you’ll have even less of an idea of what is in their toolbox than you do today. If you're a raid leader, you won’t be so certain what abilities your Discipline priest has to deal with the upcoming boss. A little of that keeps gameplay feeling fresh, but too much of it can be overwhelming. If each of the three mage specs, for example, had different talent choices, then we would have 612 total talents in the game instead of 198. Even 198 is a lot to learn. We also have the suspicion that coming up with 612 really awesome talents will be much more challenging. One of our design philosophies is concentrated coolness: have a few awesome things instead of a lot of mediocre things.

Now in some ways we are strengthening the concept of a spec by really pushing rotations and some other signature spells to specific specs. Immolate is Destruction only. Backstab is Subtlety only. Given that, talents are a great vehicle to make sure that your character still feels like a warlock or a rogue at the end of the day.

We really want to avoid talent synergies where only one talent on a tier makes sense for your character. This would be the case if say Fire mages did bonus damage with only Fire spells, or there was one healing talent on a tier competing against two DPS talents for your priest. Please continue to bring up concerns you have in this regard (though not necessarily all in this thread) and we will try to address them. (Source)

Intellect on Plate
The situation with intellect plate is an ongoing discussion among the designers, but we have yet to come up with a solution that's better than just continuing to make intellect plate.
  • Let Holy paladins wear Strength plate – This would require a lot of conversions. Does hit become Spirit? What happens to expertise? Do all Strength items convert or just actual armor pieces? Can paladins mix and match with Intellect jewelry and trinkets? Do Holy paladins also hit really hard in melee, or do they lose that ability? Does it make paladins too effective as hybrid classes if they can share much of their gear across three different roles?
  • Let Holy paladins wear mail – Our mail is designed to look like shaman or hunters, not paladins. It’s cruel not to let a paladin wear the paladin tier armor, and also weird that a given tier piece could be plate or mail even though it looks identical.
  • Let priests wear plate – We like the design for priests as cloth-wearers, we would not want to drop less cloth overall (since only mages and locks would need it at that point), and we don’t want priests to look like warriors, DKs or paladins.

Individually these aren't difficult problems, and we have the ability to solve each of them, but at the end of the day the designers don’t think any of those solutions are preferable to just keep on making Intellect plate for Holy paladins. Maybe someday there will be a new class that also uses Intellect plate. (Source)

Blizzard Art
Blizzard je ažurirao World of Warcraft: Classes i Cataclysm Art galeriju sa četri nova radova.


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Novi WoW Fan Art i Blizzcon 2012 Info

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Blizzcon 2012 Follow-up
Blizzard je objavio da Blizzcon neće biti održan ove godine i da su ga pomerili za 2013 godinu. Većina igrača je ovu poruku dočekala tužno pa se na zvaničnom forumu napravila velika diskusija povodom ovoga. Bashiok je odmah reagovo i objasnio zbog čega je Blizzcon pomeren za 2013 godinu.

Originally Posted by Blizzard (Source)
Yeah it's a bit disappointing because we all really do enjoy being able to 'open the doors' so to speak. But, it is an enormous effort by all employees, including our game designers and artists, not to mention customer support and quality assurance, PR, our business departments, and *hot breath on fingernails & shirt rub* Community & eSports to make a BlizzCon happen. In a year when we're working to release multiple titles (knock on wood) it makes sense to focus our efforts. Also with multiple game releases we just wonder if we'd be at a point with any of them where we'd have anything really big or new or cool to talk about.

We didn't have a BlizzCon in 2006 either, and at that time we were really strong on the idea that BlizzCon isn't really supposed to be and doesn't have to be an annual event. Of course then we have it for five straight years in a row... which obviously built some expectation.

Personally I always enjoy seeing the excitement, the rushing crowds, hearing the clicking of mice on the demo stations, and waiting in agony as the seconds countdown to an announcement and then the waves of emotion from the crowd that follow it. But thinking about our year and what we're trying to get done already without a BlizzCon, and having to think pretty hard about what we'd have to announce or demo, it just makes sense to me not to have one.

Here's to the Battle.net World Championship, it's going to be awesome, and to a bigger and better BlizzCon in 2013.

Novi Fan Art
World of Warcraft Fan Art sekcija ažurirana je sa šest nova radova.



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Bez Blizzcon u 2012, Battle.net World Championship i Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

2012 Battle.net World Championship Event
Blizzard je danas objavio da neće biti Blizzcon u 2012 godini, ali turniri će se održati i planirani su u toku Battle.net World Championship.

Originally Posted by Blizzard (Source)
Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world. Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year’s StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory.

We’re excited to be showcasing Blizzard eSports on a truly global stage this year. We're also heavily focused on getting Diablo III, Mists of Pandaria, and Heart of the Swarm into players’ hands as soon as possible. In light of our jam-packed schedule, we’ve decided to hold the next BlizzCon in 2013.

More details about the 2012 Battle.net World Championship and BlizzCon 2013, including specific dates and locations, will be coming in the months ahead.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Blue Post Replies
We read them. We also allow conversations to take place without our influence when it seems that it's the better course of action. Sometimes our intervention can actually skew a conversation off track if we're not careful. Then again, sometimes skewing a conversation is something we need to do too, to get people "on track" or even away from non-constructive discussion.

Sometimes we just don't have anything we could effectively add to the conversation, but it may spark some discussion internally that we can have amongst ourselves or take to the developers and producers. If and when we do have something we can bring back, we generally try to. Some may be under the false belief that it was the constant posts about a topic that made us come back to the topic, when in fact we may just need some time to discuss and come up with an answer that works and sometimes, we may have an answer that we just can't share at the time. Timing in our roles is often everything and as many know, "promising" something too soon, can be upsetting or worrisome to some people, while others don't mind being "in the know" even if plans do change. It's a balancing act.

We don't have elaborate schemes. That would mean we have a lot more time on our hands than we actually do to sit, plot and plan. In most cases, when we reply to something on the forums, we're tightrope walking while keeping an eye on the ever so dangerous ps and qs. That's not to say there isn't a method to the madness (see above paragraph.) It just means, we have to be quick on developing our thoughts and typing them out in a way that (hopefully) makes some semblance of sense.

If we see some really good feedback or ideas, we will often take it with us when we meet with the developers (which is generally a weekly face to face meeting.) We don't want to give the wrong impression that feedback given equals a guaranteed change based on that feedback.

We are just as likely to notice a smaller thread as we are to notice the larger ones. Sometimes, the best conversations are on the first few pages (not to say we don't read through the entire thread.) The reason being, that often, the conversation is more focused on the topic at hand and as the thread lengthens, we either see repeat discussions/arguments, or it begins to expand to other topics that may not be as relevant to the main topic of the original post.

BTW, contrary to popular belief (and not to start a moderation discussion.) We do not delete threads solely on the idea that it's saying it dislikes something we've designed or done to the game. We generally delete non-constructive threads or repeat threads since they often don't lead to good discussion or split conversation which makes it more difficult for us to sift through them for the constructive bits. (Source)

64-bit Live Client
We'll be disabling the PTR forums shortly. Going forward you will be able to find the latest 64-bit client on the Tech Support forums. (Source)

Mists of Pandaria Information Plan
There does and there is. There's not anything specific I can share on a time frame as of yet, but things are moving along well with Mists of Pandaria and we'll be getting you all more information on "what's next" as soon as possible. For those that were able to see the next expansion at BlizzCon, you'll have seen that we were relatively far along in development. As we've said before, we're working diligently to put out expansions a little bit quicker than we have in the past. But, as always, we want to make sure we release "when it's ready" as well. (Source)

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Patch 4.3.2 Live Ove Nedelje - Ili ipak ne

Napisao Stevan Mitrovic. Posted in Vesti - Patch Hotfix

Update: Upravo smo primili mail od Blizzarda, da je Patch 4.3.2 Odložen... Kolko smo upoznati radi se o lošem bagu, a to nam govori da Patch neće biti sutra na serverima.
Informacije koje smo inzeli su bile tačne, plus je Blizzard objavio da se gase PTR Serveri forum, ali si izgleda sve promenili u poslednjem minutu. Ovo je i razlog zašto Blizzard nikada ranije na najavi postavljanje Patcha.

Informacije nisu zvanične još, ali ako sve ide po planu, Patch 4.3.2 treba da bude postavljen na serverima ove nedelje. Ovaj Patch nam donosi Cross Realm Raid za startije istance sa RealID prijateljima, par izmena oko novih itema, novi achievmenti, i redukovanje veličine game client instalacije. Takodje je doneo sa sobom testiranje 64-bitnog clienta, koji je sa sobom donei dosta bugova, tako da mislimo da ovo neće doći za Live servere.

Kao i obično postoji 1% šanse da ovaj Patch bude odložen za sledeću nedelju ukoliko se nešto loše dogodi, ali kolko znamo, trebalo bi sve da bude ok ove nedelje.

Cross Realm Raid

Originally Posted by Blizzard (Source)
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friendsfrom other realms and:
  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds

Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

4.3.2 PTR i "File Optimization Tech"
Launcher će optimizirati vaš game folder, koji će doneti poboljšanja u game performansama i redukovati veličinu instalacije na Vašem disku. Iz nekog razloga, trenutno se skida 3GB podataka posle optimizacije, nadamo se da neće biti tako i za live verziju WoW Clienta.

PTR Patch 4.3.2 na Test Serverima

Patch 4.3.2 64-bit PTR Client

Originally Posted by Blizzard (Source)
A 64-bit client is now available for use with the 4.3.2 PTR. You can download it at the link below, unzip it into your PTR directory, and then run the executable to test it.

  • The 64-bit client is being distributed separately from the PTR as it is not yet supported for use with World of Warcraft.
  • This can only be used with the 4.3.2 PTR, it is not to be used with the live version of the game.
  • A Mac version is not available yet, though we are working on one and plan for it to be available in the near future.
  • The game’s built in voice chat does not currently work in the 64-bit client.

link

If you encounter any issues while using the 64-bit version, please report your findings in the PTR bug report forum (http://us.battle.net/wow/en/forum/2359401/), and return to using the 32-bit executable.

Novi Feldrake Mount

PTR Patch 4.3.2 - Novi Feldrake Mount

Zvanične Izmene u Patch 4.3.2

Originally Posted by Blizzard (Source)
Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.

Druid 
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

Hunter 
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

Mage 
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast damage has been reduced by roughly 6%.

Paladin
  • Holy Radiance now costs 40% of base mana, up from 35%.

Priest 
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

Rogue

  • Adrenaline Rush no longer triggers a global cooldown.
Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

Baradin Hold

  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.


Dragon Soul

  • Warmaster Blackhorn
  • The visual warning for Twilight Elites' Blade Rush should be easier to see.

Items

  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.

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Lunar Festival i TCG Art

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Par izmena napravljeno je u vezi Lunar Festivala ove godine, sa dva nova mini peta, za svaku fakciju, kao i novi Elderi koje možete naći u Cataclysm zonama.

Novi Lunar Lantern i Festival Lantern su nove nagrade Lunar Festivala. Lunar Lantern predvidjen je za Alliancu i Festival Lantern za Hordu. Svaki košta 50 x Coin of Ancestry.

Originally Posted by Blizzard (Source)
Every year the druids of Moonglade hold a celebration of their city’s great triumph over an ancient evil. During the Lunar Festival, citizens of Azeroth have the opportunity to honor their elders by celebrating their sage wisdom, sharing in magnificent feasts, and of course…shooting fireworks!

The Lunar Festival returns to Azeroth in a cascade of pyrotechnics on Sunday, January 22! With the start of a new year, elders of generations past manifest around the world to impart their wisdom upon all who would listen. Should you encounter these venerable spirits in your travels and take the time to heed their wisdom, they may even pass along tokens of their gratitude -- Coins of Ancestry, the lessons of a past age in physical form. Gather enough of these Coins of Ancestry and the Cenarion Circle will open to you their stores of celebratory fireworks, trinkets, garbs, and recipes!

The Cenarion Circle have even more cause to celebrate this year than any previous, for this year also marks the first Lunar Festival since the return of many Ancients that had fallen in battles past: Goldrinn, Malorne, Aviana, and Cenarius himself. But this celebration is muted by the eternal torment of one of their own -- Omen, blessed by the moon goddess Elune, has risen again from the depths of Moonglade’s lake. Driven mad by the Burning Legion’s tainted magics during the War of the Ancients, Elune’s blessing of immortality means that he will forever be cursed to return in his maddened state at the advent of a new year. Heroes are called to help ease this tormented Ancient’s suffering, in the hopes that perhaps next year will see him return with a clearer mind.

Lunar Festivities end Sunday, February 12. Check out Wowhead’s Lunar Festival Guide for detailed quest and item information, before this event fades into the past once again!

Ažurirana Trading Game Card Art Galerija



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Cataclysm Collector's Edition Nagradna Igra

Napisao Stevan Mitrovic. Posted in Vesti - WoW Serbia


Vreme je da se pridružite našoj proslavi otvaranja nove Blizzard Srbije Online Prodavnice. Bez Vas, vaše podrške nikada ne bi smo bili gde smo sada, zato Vas ovim putem pozivomo da se pridružite nagradnoj igri gde možete osvojiti Catacylsm Collector izadnje.

Kako bi ste učestvovali u nagradnoj igri, sve što treba da uradite je da se registrujete na naš forum, i da likujete našu facebook stranicu (http://www.facebook.com/blizzardserbia).
Takmičenje važi za stare i nove registrovane korisnike. Na kraju treba samo da popunite formu koju možete naći u daljem tekstu kako bi potvrditi učestvovanje u nagradnoj igri.

Prijave traju do 28 Januara. Na kraju izbadićemo listu prijavljenih korisnika, sa svojim rednim brojem, a na Ravencrest EU Serveru, 28 Januara u ponoći odradiće se /roll i broj koji izadje biće pobednik nagradne igre.
Ukoliko imate dodatnih pitanja u vezi nagradne igre, pomoć možete dobiti na našem forumu.
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Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Activision Blizzard Q4 2011 Conference Call
Objavljivanje poslovanja četvrtog kvartala 2011 Activision Blizzard održaće se 9 Februara u 1:30 PM po pacifičkom vremenskoj zoni, koja nam donosi novo stanje prijavljenih igrača u poslednjem kvaratalu 2011 godine. Imajte u vidu da je Blizzard u poslednjoj konverenciji objavio 800,000 izgubljenih pretplatnika WoW-a, ali moguće je da ćemo videti povećanje pretplatnika u četvrtom kvartalu zbog Annual Passa i Patch 4.3.

Ove nedelje možda i dobijemo dodatne informacije o planovima za nove nastavke!


Mists of Pandaria Talent System
Originally Posted by Blizzard (Source)
So my question is, with only 6 'tiers' of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely?

A little of both. To better explain, let's divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.

We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today -- like Raging Blow or Hot Streak -- are unintentionally (or maybe even intentionally) gimping themselves, and that's not what we want to have happen. We want players to be able to experience the full power of their class, so we're going to award certain talents straight-out.

The second category of talents -- the cool, but not mandatory ones -- are really the heart of the new talent system (they're the talents you'll probably be choosing from in each of new six tiers). You may be glad you have talent A, but talent B and talent C are also compelling options, and it should ideally be an interesting choice about which one you take and when.

The third category of talents are still pretty cool, but they just aren't at the same level as other talents. These talents make good glyphs. For example, an early version of the warrior tree had Rude Interruption as a talent, but we feel it's too situational to compete with the other talents, so we'll likely make it a glyph.

The next category are boring talents -- the kind that reduce cooldowns or increase damage on some abilities. In most cases, we're just baking talents these right into the spells themselves. While there were occasionally situations where you got to decide which of these talents to take, the answers often relied on complex math problems that some other player ended up solving for most of us.

Finally, the current trees (despite our best efforts) still have some bad talents. They're the talents you almost inevtiably end up with when you have a talent tree with X rows and Y columns that you need to populate. In the end, not a lot of players end up taking these talents, so we'll just cut them. We don't think they'll be missed, but if turns out that players wind up actually missing some of the Cataclysm talents in the Mist of Pandaria design, then we've probably made a mistake somewhere. Ideally, you won't miss a thing and will have more fun picking talents that cater to your play style (or, at the very least, the current situation.)

Novi Warcraft Art
World of Warcraft: Classes i Cataclysm Art galerije ažurirane su sa pet nova radova.


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